Sandra Duricin's profile

Typomania game - C++ and Unreal Engine 5

This project was created as an independent project where I created everything myself without using any external 3D models. The model of the main character, as well as collectible objects were designed with the help of Blender, while the environment (platforms, buildings) was designed directly in UE5. The only external resources that were used were sounds and animations from mixamo.com. Within the project,
C++ and Blueprints were intensively used to develop the logic and functionality of the game itself, where the goal is to press the appropriate buttons with letters in the minimal number of steps (calculated for each word based on the algorithm) to complete a randomly given word.

Github link for the game: https://github.com/Konosubasaki/Typomania


The game gives the player a word that they need to complete by pressing the buttons under the letters in the correct order.
The game calculates a minimal number of steps (platforms with buttons) a player needs to pass in order to complete the word, so it is essential to always choose the shortest possible path between two letters.
The player can collect bonus items that get randomly scattered along the platforms and get a speed boost, additional steps to complete the word, or take a risk and collect a bonus item which will make them either get or lose one letter of the word.
If the player falls over the platform, hits a wrong button, or exceeds the number of steps, a game-over menu appears where the player can decide if he wants to retry or exit the game.
Typomania game - C++ and Unreal Engine 5
Published:

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Typomania game - C++ and Unreal Engine 5

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